1- DEFINITION
Definitions of the "creative industries".
Shapes
Sectors
Classification theories and models
2- VALUES OF CREATIVITY
Conditions of creativity
Elements of creativity
Cultural value and functional value
Expressive value
Creativity index
Copyright value
3-CULTURAL CONSUMPTION
Copyright, publishing and entertainment
SIAE, Istat and indicators
Live entertainment and cinema
Types of consumption and offer in entertainment:
differences, similarities, creative crossings
4- CASE STUDY: entertainment consumption in 2019 and 2020 (Covid)
The innovations of streaming consumption in Covid years
5-CASE STUDY: LIVE MUSIC
The Private Music Industry: The Jova Beach model
Public-private: the Verona Arena
The production model of the opera house
Example of foundation: the Teatro alla Scala
Baumol's syndrome
6-PUBLIC FUNDING AND CULTURE
Examples of cultural spending
The notion of added value
The notion of "cultural politics"
Model: the Ministry of Culture
Examples: Ministry of Culture in Italy and France
7- CULTURAL PARTICIPATION
AND CITIZENS' EXPENDITURE
Indicators and sectors of cultural spending
The age ranges
Example: differences 2018 and 2020 (Covid)
The notion of non-participation and its analysis
Analysis criteria: characters and status
8-SOCIETY AND CREATIVITY
Fields of creative production
The social value
Creative atmospheres
Creative cities
Cultural districts
Models and examples of classification
9- THE ART MARKET
Auction houses
Collecting
The value and quotation of the works
The Western and Eastern markets
10- THE MUSEUM
Museum establishment
Functions:
storage
research
collections management
exhibits
business-to-business offer
11 - THE MUSEUM AS AN EXPERIENCE
forms of accessibility
Tools for use
Mediation by the museum
New technologies and mediation
Immersive and virtual forms
12 - MUSEUM AND SOCIETY
Museums and architecture
Museum tourism and major destinations in the world
Italian museums
Archaeological and monumental sites
13 - MUSEUMS AND VALUE
Economic forms of the museum:
public
private
no profit
Museum capital
Museum profits
Forms of financing
Autonomy and privatization
Tangible and intangible value
The cultural heritage
value measurement
Museum issues:
funding
congestion
Art bonus
14 - THE WIDESPREAD MUSEUM
The Naples Metro
the "mandatory" museum
The economic value of beauty
The murals of Naples
Urban regeneration
15 - THE EXHIBITIONS
Definition of exhibition
The most visited exhibitions in the world: not just art
The charm of exhibitions: ancient art, contemporary art, archeology, spectacularity
16 - FESTIVALS
Definition
Festival as format
The arts festivals: music, theatre, performing arts, cinema
Festivals in Italy
Cultural festivals: literature philosophy, science, economy, etc.
Elements and contents of the cultural festival
Economy and expenditure items of cultural festivals
Economic impact
Social return
17 - FILM INDUSTRY
Definition of the cinema product
Elements of the film industry:
production
distribution
exercise
Historical arc of cinema
the evolution of hollywood
the elements of the studio-system (1920-1950): the majors and "vertical integration"
the dissolution of the studio system
New Hollywood and independent production
the concept of blockbusters
the "post-Hollywood" and the mergers (mergers) after 2000
18 - M & E CINEMA AND MEDIA AFTER 2000
The integration of production and distribution
The new blockbusters
The new studios
M&E media+entertainment
M & A mergers + acquisitions
Major Acquisitions:
Disney+Fox
Amazon+Mgm
Comcast+sky
AT&T+Warner
19 - THE DISNEY MODEL
The diversification strategy
Disney profits
The technology+imagination recipe
The historic-economic arc of Disney
20 - THE PIXAR
The innovative model
Corporate and creative evolution
The Disney-Pixar relationship
Disney's acquisitions of creative industries: Pixar, Marvel, Lucasfilm, Fox
The evolution towards Disney+ and the new distribution channels
21 - CREATIVE INDUSTRY AND WEB
Evolution of the web: .1, .2, .3
The subjects of the web: structures, contents, services
Over the top OTTP media and platforms
Hybridization of subjects (production, distribution, technology)
Creative products online
The evolution of the music industry
The evolution of the publishing industry
The user as a creative subject
UGC user generated content
Sharing between users as a creative practice
The role of influencers
22-23 STREAMING AND VIDEOS
Video streaming and Netflix
Evolution of the television industry
The new video on demand distribution: VOD and its variations
From Blockbusters to Netflix
VOD distribution in Italy
The "streaming wars" (Netflix, Prime, Disney)
Creative contents and the phenomenon of costs, supply and demand
24 - TRANSMEDIA
From schedule to algorithm
Transmedia storytelling
The franchise
The "creative destruction" in the web and in entertainment
The metaverse and virtual reality
25 - LIVE ENTERTAINMENT
Definitions, genres and trends (live concerts, theme parks, resorts and restaurants, sports industry, cruises, casinos).
Case study: Live Nation and live concerts.
26 - THE PERFORMING ARTS
The theatre: myth and catharsis to nourish the vision of the product.
The theatrical ecosystem of supporting industrial and creative figures.
The permanent show industry
Case study: a transversal model of the creative economy. TAM Arcimboldi of Milan
Case study: "high art" and commercial spectacularity. The National Theater in London
The Broadway industry and the commercial theater system.
Elite target and audience development: production and communication in subsidized theatre.